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  Bibliography  
 

Bothun, Gregory. "Bringing New Learning Modalities to All Disciplines," Reinvention Center Conference (Nov.2004): http://www.sunysb.edu/Reinventioncenter/Conference_04/proceedings.htm

Duncan, D., and Mazur, E. (2005). Clickers in the Classroom: How to Enhance Science Teaching using Classroom Response Systems, Pearson Education

Hrabowski, F., Kenneth I Maton, and Geoffrey L. Greif. (1998). Beating the Odds: Raising Academically Successful African American Males.  Oxford University Press, 1998.

Jones, Elizabeth. "Teaching and Learning in an Age of Technology: The Development of a Genetics Cognitive Tutor," Reinventiion Center Conference (Nov. 2004): http://www.sunysb.edu/Reinventioncenter/Conference_04/proceedings.htm

Jolly, E., Patricia B. Campbell, and Lesley Perlman. (2004). Engagement, Capacity and Continuity: A       Trilogy for Student Success. GE Foundation.

Li, P., Reay, N., and Bao, L. (2006) "Assessment of Using the Clickers," 133rd AAPT National Meeting (2006): Syracuse

Maton, K.I., Freeman Hrabowski, Metin Ozlemir, and Harriette Wimms (2008).  Enhancing Representation, Retention, and Achievement of Minority Students in Higher Education: A Social Transformation Theory of Change. Pgs. 115-132. In Toward Positive Youth Development: Transforming Schools and Community Programs. Edited by M. Shinn and H Yoshikawa. Oxford University Press. 387 pgs.

National Academy of Sciences. (2007). Rising Above the Gathering Storm: Energizing and Employing America for a Brighter Economic Future. The National Academies Press, 2007.

National Research Council of National Academy of Sciences. (2007). Understanding Interventions that Encourage Minorities to Pursue Research Careers. The National Academies Press, 2007.

Read, Brock. "Can Wikipedia Ever Make the Grade?" The Chronicle of Higher Education 53:10, http://chronicle.com/weekly/v53/i10/10a03101.htm (subscription required

Reinvention Center Spotlight on Creative Uses of Instructional Technology: http://www.sunysb.edu/Reinventioncenter/Spotlights/InstructionalTechnology.html

Riva, Massimo. "In the Humanities and Humanistic Social Sciences: Creative New Modes of Scholarly Activity," Reinvention Center Conference (Nov. 2006): http://www.sunysb.edu/Reinventioncenter/conference2006/proceedings.htm

Pew Internet and American Life Project, the best way to keep up with the changing landscape of the Internet and its effect on culture, including learning. A series of reports can be found at http://www.pewinternet.org

Wood, William. (2004) "Clickers: A Teaching Gimmick that Works," Developmental Cell, 7(6): 796-798.

 
  Websites  
 

Marquee Course Listings in Science and Technology at the University of Maryland: http://www.Marqueecourses.umd.edu/

VOSTS (Views on Science-Technology-Society): www.usask.ca/education/people/aikenhead/vosts.pdf

 
  Exemplary Programs and Practices  
 

Education with New Technologies (ENT), University of Maryland, College Park: A networked community designed to help educators develop powerful learning experiences for students through the effective integration of new technologies. http://learnweb.harvard.edu/ent/home/index.cfm

The Human-Computer Interaction Institute, Carnegie Mellon University: An interdisciplinary group of faculty and students dedicated to research and education in topics related to computer technology in support of human activity and society. www.hcii.cmu.edu

 

 
  Tools  
 

The Electronic Learning Communities, College of Computing, Georgia Tech: Includes links to several computer-based learning environments including AquaMoose 3D, a math learning environment designed to build connections between mathematical and artistic thinking and IRC Francais, a project designed to help students learn French through active conversations with other students. http://www.cc.gatech.edu/elc/

Facebook is a social computing website that helps connect individuals within networks (e.g. colleges, high schools, etc.): http://www.facebook.com

Hypercourseware is an integrated set of hypermedia modules that share information and links to provide all of the elements of interactive education: http://www.hypercourseware.com

PACT Center, Carnegie Mellon University: Website provides information about the Center’s research including links to sites with detailed explanations of these projects. It also provides an extensive list of publications on tutor development and pedagogy research, cognitive tutor evaluation and implication, and other relevant PACT publications. www.pact.cs.cmu.edu

Sakai Project: The Sakai Consortium is a multi-university collaboration funded by the Mellon foundation to develop an open-source course management system. Sakai is free software, available for download from their web site, that provides a Collaborative and Learning Environment similar to software offered by Blackboard®. http://www.sakaiproject.org/

Second Life, a burgeoning 3D virtual world with over 1,000,000 inhabitants, used by dozens of college classes each year for distance and social learning experiments: http://www.secondlife.com

Wikipedia, at 1,500,000 articles in English and growing, this free online resource has become the first place students go for information, forcing instructors to address its strengths and its limitations: http://www.wikipedia.org; See also, Wikibooks, which allows visitors to create books: http://www.wikibooks.org

Wordpress is a publishing platform used for blogging: http://www.wordpress.com


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